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	<title>pulp &#187; Good work</title>
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		<title>Desire, Icon, Fetish, and Discrimination</title>
		<link>http://www.thinkpulp.com/strands/desire-icon-fetish-and-discrimination</link>
		<comments>http://www.thinkpulp.com/strands/desire-icon-fetish-and-discrimination#comments</comments>
		<pubDate>Thu, 17 Sep 2009 20:03:51 +0000</pubDate>
		<dc:creator>Rick E Robinson</dc:creator>
				<category><![CDATA[strands]]></category>
		<category><![CDATA[brands]]></category>
		<category><![CDATA[desire]]></category>
		<category><![CDATA[fetish]]></category>
		<category><![CDATA[Good work]]></category>
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		<description><![CDATA[<p style="text-align: left;">Over the last couple of days, I&#8217;ve been mulling over the perception of quality in pop culture things.  Starting from the base in Wood&#8217;s &#8220;How Fiction Works&#8221; (cannot get that book out of my way of understanding the world, now that it is there), that things with a &#8220;single register&#8221; are less rich to &#8216;read.&#8217;</p>
<p style="text-align: left;">I think that there is a connection in that notion to Bourdieu&#8217;s &#8216;doxa&#8217; description (from Outline of a Theory of Practice) in that the use of a &#8217;single register&#8217; implies either a choice or an unawareness of the full range of possible registers.  So, the producers of &#8220;America&#8217;s Got Talent,&#8221; for</p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Over the last couple of days, I&#8217;ve been mulling over the perception of quality in pop culture things.  Starting from the base in Wood&#8217;s &#8220;How Fiction Works&#8221; (cannot get that book out of my way of understanding the world, now that it is there), that things with a &#8220;single register&#8221; are less rich to &#8216;read.&#8217;</p>
<p style="text-align: left;">I think that there is a connection in that notion to Bourdieu&#8217;s &#8216;doxa&#8217; description (from Outline of a Theory of Practice) in that the use of a &#8217;single register&#8217; implies either a choice or an unawareness of the full range of possible registers.  So, the producers of &#8220;America&#8217;s Got Talent,&#8221; for example can really think that there is good material there, or they can be conniving bastards, just in the same way that the author of &#8220;Mutant Message from Down Under&#8221; may be either as limited in her understanding of culture(s) as say, Carlos Castaneda (or as Ayn Rand&#8217;s unsubtle political economics) (admission: part of this is motivated by trying to understand why I, at 17 or 18, found Castaneda and Rand brilliant and am now somewhat shamed by that)), or that she is just working in cartoon to hit as much of an undiscriminating audience as possible.  In any case, complexity and flexibility come in as values.  In a sort of disturbingly absolute way.</p>
<p style="text-align: left;">Anyway, &#8220;No Logo&#8221; and its sisters come to mind.  And William Gibson&#8217;s character Cayce Pollard&#8217;s allergic revulsion to major icons.  It would be nice to find something a bit deeper than Klein,  some better than average thinking about desire and discrimination.</p>
<p style="text-align: left;">I&#8217;ve got an outline of this idea, below.  but it may be completely outdated.  So pointers would be appreciated.</p>
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		<title>Good Work in Design Work: Values, Process, and Understanding.</title>
		<link>http://www.thinkpulp.com/work-in-progress/good-work-in-design-work-values-process-and-understanding</link>
		<comments>http://www.thinkpulp.com/work-in-progress/good-work-in-design-work-values-process-and-understanding#comments</comments>
		<pubDate>Fri, 28 Aug 2009 19:21:38 +0000</pubDate>
		<dc:creator>Rick E Robinson</dc:creator>
				<category><![CDATA[work in progress]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[Good]]></category>
		<category><![CDATA[Good work]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Values]]></category>

		<guid isPermaLink="false">http://www.thinkpulp.com/?p=161</guid>
		<description><![CDATA[<p>Introduction</p>
<p>It doesn’t take a lot of research to understand that design is a powerful tool in contemporary business thinking.  Nor is it difficult to notice that design is increasingly central to an escalating number of parts of everyday life: more kinds of companies in more and more varied sorts of endeavors are using design, design processes, design partners, and design thinking in their work.  And because design work has, in most of those applications, taken deep and considered understanding of the people who are going to use, inhabit, or experience what design makes, we tend to think that a broadening portfolio for design is a good thing. To most,</p>]]></description>
			<content:encoded><![CDATA[<p>Introduction</p>
<p>It doesn’t take a lot of research to understand that design is a powerful tool in contemporary business thinking.  Nor is it difficult to notice that design is increasingly central to an escalating number of parts of everyday life: more kinds of companies in more and more varied sorts of endeavors are using design, design processes, design partners, and design thinking in their work.  And because design work has, in most of those applications, taken deep and considered understanding of the people who are going to use, inhabit, or experience what design makes, we tend to think that a broadening portfolio for design is a good thing. To most, it is nearly self-evident that something designed is better than something that is not.  Saying that something is ‘well-designed’ is a compliment for anything from a kitchen tool to a strategic plan.  We use the term “good design” almost reflexively as evaluation and often, as explanation.  When something is tabbed as “good design” (by a magazine or an award from a professional association) we agree or not in the instance; but we accept, usually tacitly, that good design is different from indifferent design or bad design. </p>
<p>Despite all that, we don’t usually think of ‘good’ in its moral or ethical sense, as in “good vs. evil,” as the sum of choices made against choices not made.  Positive, thoughtful, or responsible design has included in it not just a final form, but a large number of distinctions understood and choices about those distinctions made in a particular light, with particular reasons for them.  A child’s toy, perhaps, can be safe or unsafe, educational or mindless, responsibly made or using the worst but cheapest materials available.  It isn’t a toy made to be bad, but in each of the moments where choice matters, the choice made has been, in the current context at least, toward something less than as good as it could have been.  </p>
<p>In this paper we’ll argue that this particular sense of ‘good’ in good design matters not only in the end product, but in the way design works in general, in design processes, in design thinking.  We’re not arguing for any one moral or ethical position, but simply that we, collectively as a discipline, as a field, have a responsibility to acknowledge the role that values play in the work that we do. By knowing that that articulation needs to be done, and by using it to anchor the forward end of the design process, we do better work; we do good work.  And with that, we can speak more clearly to other interests (customers, users, management, investors) about what ‘good design’ means.</p>
<p>Good Design and Design Research<br />
When we take hold of a powerful tool and use it to shape the daily lives of real people, we are laid under an obligation, a responsibility, to understand not only how that shaping could affect those daily lives, but how it should do so.  The “good” in “good design” has, in the last twenty years or so, migrated from the relatively simple appreciation of an end-product’s formal properties to include the ways in which a product becomes what it is: the process of designing.  In the course of that migration, “users” and “experience” have become central to the way design works, to how the things which it produces are evaluated. Under any number of labels (“user-centered design research”, “ethnographics,” “anthrojournalism” and so on) the (largely) social sciences-derived research which informs the work of design has grown into a small industry of its own.  Taken as a whole, design research has resulted in a collective paying of more attention to people rather than less. That’s a ‘good’ in pretty much anyone’s book.  But it is also, in practice, a bit like supposing that because an M.D. is doing rounds, looking into patients’ rooms and signing the charts, good medical care is being practiced.  If designers have been less than explicit about the values that inform the choices they make, it seems that design research as a whole has been even less so. The most widely accepted ‘point’ of design research is to inform the work of design.  To provide a basis from which the work of design, development, and strategy can proceed.  It is a bit circular: we do research to inform the process of design, which requires that we understand the users. Circular or not, it would be just fine if what was required to “inform” design were no more than a scan of current conditions.  A pH strip dipped in the pool.  A thumb licked and held up in the breeze.  But the best design work doesn’t need the thumb in the air; good designers or teams or practices are usually plugged in and working at the ragged front end anyway.  What we need from research is more than description, and especially, more than a list of “needs,” explicit or implicit, met or unmet. Although description is an essential moment in the work of ethnography, relying solely on description, and the simplified-empirical position that we are only reporting “needs” is a kind of responsibility dodge which lets research work go forward without taking up the side of the implicit bargain that requires us to say why we are interested in knowing what we want to know.  The work of design research too easily takes as justification that we are describing only how people behave, or the perennially-popular-ethno-marketing refrain “what they actually do instead of what they say.”   We cling to the position that it is not our job to say what anyone ‘should’ do.  </p>
<p>But research and design, especially when woven together, are loaded with hundreds of value-laden choices, and with motives (from our embeddings in business) that are impossible to avoid.  When we look at the entire arc of design process, including the research work which informs it, we believe that we need to be clear about what we hope the should will be even while we are depicting the could of design possibility. Understanding the role that our own values play, how they intertwine with the understanding and aims of our subjects, is not a hobble on design work, it enriches it.     </p>
<p>I’ve argued in earlier papers that in the developmental side of design research, one has to be comfortable with the idea that research does not provide definite answers to particular questions.  And that thinking that the work of ethnographic research should ‘answer’ a question has led to the intellectual shortcut of using ‘unmet needs’ as a catch-all substitute for the much harder interpretive work that great design takes off from.  (ref. for “Uncertain Answers” paper).  In that work, I argued that instead of identifying needs, research should take as its object (following Clifford Geertz) the ‘thick description’ of how experience is organized for the user.  And that the work of design can use that description (aka a “framework”) to understand what could be changed through a new product or interaction or experience – whatever kind of design work was on the other end of the research.  I still think that’s true, but incomplete.  The idea that the rich, descriptive summary of a “framework” is what design practice needs from research is a good one, but in effect, it has only shoved the issue of choice and direction a bit further off, onto the design itself.   </p>
<p>For more years than I would like to admit, I used some version of this argument in almost every introductory talk or workshop presentation I gave.  And in the not insubstantial portion of those where my friend and colleague Hugh Dubberly was present, he would patiently raise his hand and ask me some form of the question, “I think you mean what it ‘should’ be, not ‘could’ be, don’t you?”  After all this time, I’ve finally realized just how right he is: “Could” vs. “should” is a simpler way of framing potential vs. commitment, chance vs. responsibility.  And going back to our opening, when you recognize the power of a tool, values, commitment, and responsibility all become what we should do in the work we do. In this paper, we’re going to look at how we need to rethink the descriptive part of design research in light of values, in order to, put simply, do good.</p>
<p>Design &#038; Research, simplified</p>
<p>Let’s start with a simple proposition: the work of design is getting from a set of conditions which exist at the beginning of the process (now), to a future set of conditions which include  ‘now’ to ‘next.’ we are researching then, are the conditions under which those choices will lead to a consumer, user, making a choice themselves.  </p>
<p>Here’s a better way to think about the point of design research: understanding frameworks, at a dynamic level, not just a snapshot</p>
<p>Slide Show Notes, story flow:<br />
1.	Let’s start with a simple proposition:  In other words, taking the present set of ‘what is’ conditions and developing what ‘could be.’<br />
2.	There is an idealized, pure innovation view of design that more or less ignores the now in order to shout real loud about ‘next’!<br />
3.	Set against that, is an (also idealized) research-driven view embedded in market research which pretty simply extrapolates the now to the next.<br />
4.	The truth of good design work is somewhere in between,<br />
5.	The rise of human-centered design, design research, and ethnography gave us a more nuanced, more complex, understanding of the ‘now’<br />
6.	The main point of those approaches the idea that by understanding the individual, social and cultural influences on why people think the way that they do, why they use what they use, why they need what they need (or think that they do), we’ll be better able to design well.<br />
7.	Prior to this, the language of ‘good design’ had been largely confined to aspects of the ‘product’ (even if that product was a logo or typeface).  Occasionally, we looked at the process.  But with the advent of “user-centeredness” emerged the notion of a “framework” as something that could not only be described, but – especially through the work of interaction design – as something that could be designed.<br />
8.	“Experience” as an object of design further established the role of something that was personal to the users, but could also be described and altered through the work of design.<br />
9.	Design as imagining the ‘what if’ of a users framework.<br />
10.	Design research has lacked an object – a thing to be about.  Theory is nice, but that’s not what we’re talking about.  And “needs” is neither a useful design construct nor reliably ascertainable.<br />
11.	There is a parallel between the work of design and the notion of successive approximation in theory building.<br />
12.	Summarized in the abstract-concrete by now to next model<br />
13.	A nested set of ideas:<br />
Frames (are how people think)<br />
Models are descriptions of the way that the elements interact<br />
Scenarios are articulations of possible changes to the conditions of the model.<br />
14.	Definition of ethnography in the design world: description and interpretation, toward an end, within constraints.<br />
15.	The implication that if you can make anything, you need to choose what to make, where to intervene, what to target.<br />
16.	Choice, and the ability to affect other folks’ choices, means values play an important role.<br />
17.	Two lines from here:  the dynamic change story and the values story.<br />
18.	The dynamic change story: the difference between designing the object, and designing an object, its behavior, its environments, and where it will end up (the ball and the hole slides). Why it is a model, not a snapshot.<br />
19.	Borrow from physics the idea of components to understand dynamics, like force, direction, resistance, spin… control (add or remove)<br />
20.	How designing those control the ‘metaphorical’ trajectory<br />
21.	The values story &#8212;  what sustainable, environmental issues, and design for social impact have done to change the landscape – what Knorr-Cetina calls the ‘fictional symbolic’  the set of things we all come to use, to agree to.<br />
22.	Lakoff on republicans.  IHI ‘preventable deaths’<br />
23.	Redraw the original picture of frameworks with values as the ‘forward anchor’ of the design process – not form.<br />
24.	The bigger goal of design work is to clearly understand the values (as both initial condition and as endpoint), the ‘signposts’ (from the World Wildlife Fund paper) and the ‘choice architecture’ involved in getting from the current set of forces to a new frame, experience, and stuff.<br />
25.	We do this using a profound and empathic understanding of experience, design is like judo, working with forces to redirect them towards something.<br />
26.	Solving for both ends:  A context in the future.  Has four parts<br />
the initial conditions<br />
the endpoint<br />
the signposts<br />
and the frame architecture.   Expand and example for each of these terms.  What they provide is a new laundry list of what you can understand and what you can change<br />
27.	Good Work comes out of trying to do good within various frames of reference: cultural, social, domain, field….  Not an absolute. But you need to understand the levels.<br />
28.	The positive notion of subversion from Marcuse<br />
29.	What’s the right word for this values-based, systemically-scaled, experience-frame design?  Not sure.<br />
30.	Examples (pos + neg): Segway, Hybrid Escalade, IHI</p>
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		<title>On practices</title>
		<link>http://www.thinkpulp.com/archives/finaltextpart-3-talk-intel</link>
		<comments>http://www.thinkpulp.com/archives/finaltextpart-3-talk-intel#comments</comments>
		<pubDate>Wed, 10 Jun 2009 19:09:07 +0000</pubDate>
		<dc:creator>Rick E Robinson</dc:creator>
				<category><![CDATA[the pulp archives]]></category>
		<category><![CDATA[ethnographic]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[Good work]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[PaPR]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[researchers]]></category>

		<guid isPermaLink="false">http://www.thinkpulp.com/?p=25</guid>
		<description><![CDATA[<p>&#8220;The most rudimentary behavior must  be determined both in relation to the real and present factors which condition it and in relation to a certain object, still to come, which it is trying to bring into being.  This is what we call the project.&#8221;</p>
<p>Sartre, Search for a method, 1963</p>
<p><strong>Introduction</strong><br />
I know that it is customary in talks of this nature to present some current, preferably path-breaking work.  And we are doing one thing that is pretty cool, but at the moment its path is muddy, incompletely cleared, and god only knows where it is going.</p>
<p>But that weird place where you&#8217;ve got equal measures of &#8220;there is some</p>]]></description>
			<content:encoded><![CDATA[<p>&#8220;The most rudimentary behavior must  be determined both in relation to the real and present factors which condition it and in relation to a certain object, still to come, which it is trying to bring into being.  This is what we call the project.&#8221;</p>
<p>Sartre, Search for a method, 1963</p>
<p><strong>Introduction</strong><br />
I know that it is customary in talks of this nature to present some current, preferably path-breaking work.  And we are doing one thing that is pretty cool, but at the moment its path is muddy, incompletely cleared, and god only knows where it is going.</p>
<p>But that weird place where you&#8217;ve got equal measures of &#8220;there is some really great stuff here&#8221; and &#8220;I have no idea what this all means&#8221; is also one of my favorite moments in a research project.    And being able to get to and then beyond those moments consistently, across a very wide range of topics (aesthetics, investing, hair removal), is actually what I think has been the recurring focus of my work over the last fifteen years or so.</p>
<p>That&#8217;s also my other major &#8216;work in progress at the moment&#8217;  &#8211; trying to articulate for a broad business audience a way of thinking about the ideas and uses of ethnographic work.  That&#8217;s the nice way of saying that I&#8217;m working on a &#8216;trade&#8217; book.   The book as it is laid out now has three parts.  The first two are kind of predictable: one a short and simple theory and background overview, the other a very practical section about planning and data collection and analysis.  But when I got done with outlining those two nuts and bolts parts, it still seemed to me like I was not conveying something that characterized the best work I&#8217;d been involved with.   So there&#8217;s a third section to the book, which is what I&#8217;d like to talk about today:</p>
<p><strong>Nice Work: notions of an effective practice:</strong><br />
This section focuses on the things that make ethnography valuable as an ongoing part of research, design, and development efforts.  Not so much the information, the things studied or described or explained, but the way that a really good practice becomes a valuable &#8211;I&#8217;ve learned that nothing is &#8216;indispensable&#8217; in business&#8211; part of an enterprise- and how a practice gets better at what it does, through the doing of it, over time and experience.<br />
<strong>[SLIDE 2 ]</strong><br />
This part of the book has three main sections to it &#8211; the &#8216;we&#8217; of it, or what it means to think beyond individual researchers; then what support a well-situated practice requires (and why that matters) and finally &#8220;maybe it&#8217;s &#8230;&#8221; which I&#8217;ll explain when I get to it.   And I will apologize in advance for any &#8220;as I said earlier&#8221;s that I may have missed in swiping from my draft chapters to put this together.</p>
<p><strong>Definitional bits</strong><br />
Before the first section though, there are a few things about the way that I think about research that need to get laid out.  Otherwise, some of the things about how I think about a practice will seem at least capricious if not just plain weird.<br />
<strong>[SLIDE 3 ]</strong><br />
<strong>1 Ethnography as deliverable</strong><br />
When introducing ethnography to a lay, or &#8212; what is often more difficult &#8212; to a partially knowledgeable audience, the easiest thing to do is to focus on the data gathering tools and the stance toward situation and context that distinguish ethnography and its heritage from most research in business.  But what often happens in doing that is that another critical component gets less attention &#8212; the idea that there is an ethnography , which is the end point of the research, a thing created through the practice of doing ethnography.</p>
<p>The best analogy I&#8217;ve found for this is thinking about biography:  There is the work of the biographer, &#8212; sifting through letters and diaries, interviewing living sources, piecing together schedules and itineraries, inquiring into what else was going on around the subject at the time &#8211; which is separate from the finished project, A Biography  which tells a story, uses some data and discards others,  and most importantly, evidences an authorial hand.  Most people will accept the idea that Carl Sandburg wasn&#8217;t &#8220;channeling&#8221; Abe Lincoln.   Similarly then, the point of &#8216;doing&#8217; ethnography is to eventually create &#8216;an ethnography&#8217; and the latter should not be reduced to the former.</p>
<p><strong> (SLIDE 5)</strong><br />
<strong> 2. Why Models.</strong><br />
My take on the shape that those ethnographies take is also something that is probably a bit idiosyncratic, but I think it is a response to the requirements of working with business, design, and product development functions, rather than purely academic audiences.   That is the emphasis on models.   IF, from the beginning of a research effort you know that you are trying to build an explanatory model, not just see what is interesting about x location or y phenomenon, you approach the work somewhat differently. It informs your planning, your approach.  Thus it becomes important to know what the form of this thing is.  And how you&#8217;ll know when you get there.</p>
<p><strong> SLIDE 6 (SNEEZY)</strong><br />
Ways of building models, thinking with models, challenging and testing them is mostly part of the analysis.   But just quickly, so you have an idea of what I&#8217;m thinking about when I talk about their role in practice, here&#8217;s one of my favorite examples.<br />
(short description of the sneezy model)<br />
The key thing here is that this isn&#8217;t intended to be a comprehensive representation of either the data or the implications, but a way into both of them.  And in that abstracted sense, it is much different from the biography analogy.   Nor do I want to reduce ethnography to the model.  But in the applied world, what you use to communicate will inevitably become the &#8216;handle,&#8217; the lens for the work, and models, I think, are an extremely effective tool for that.<br />
<strong> SLIDE 7 (SHORT LIST)</strong><br />
There are two sorts of approaches to understanding the value of models.  One is what value they provide as objects, the other the way that they function in the process of understanding, explanation, and development. &#8211; etic and emic, I suppose.</p>
<p>So, first, a partial list of things that models do and can be and why those are so useful.   For this, I usually take DNA as my ur-example &#8211; so let that &#8211; even if it is just your seventh grade science recovered memory version float while I hit these topics quickly.</p>
<ul>
<li>A common object,</li>
<li>Resilience,</li>
<li>Extension,</li>
<li>Testability,</li>
<li>Explanatory reach,</li>
<li>Reusability</li>
</ul>
<p><strong> SLIDE 8<br />
Locating the work</strong><br />
I think the second aspect has been more critical to the way that I&#8217;ve thought about working in this space than just about anything else.  It&#8217;s the idea of the things produced by research &#8211; especially models &#8211; as occupying a place in a developmental dialogue with a whole series of other real and conceptual interlocutors, which I&#8217;ll get to in a moment.</p>
<p>Placing the research means asking, &#8220;to what end ?&#8221; you undertake research within a larger process of making new things, or making things better.  It seems to me that the most productive approach is to think of the work that research does as spanning a gap between conditions&#8211;between what there is now and what might be, between our way of seeing the world and someone else&#8217;s way, between the conditions and the alternatives.  And between research and the development of new things.</p>
<p><strong>GEERTZ SLIDE</strong></p>
<p>I&#8217;m skipping a bunch of both my vastly oversimplified reading of Clifford Geertz&#8217; work and lots of other bits that I&#8217;ve thrown in that he should not be blamed for to get to this diagram built solely for my cheap rhetorical ends.<br />
Geertz&#8217; understanding of the triple relationship between the cultural system being studied, the researcher doing the studying, and the role of ethnography in that relationship is both sophisticated and simple, offering clarity, parsimony, and, I think, an enormous opportunity.  For Geertz, the idea that any amount of description could ever stand in for the native understanding of a culture is wishful folly.  This is not to say that anything &#8216;other&#8217; is somehow sealed, forever unavailable to inquiry from the outside, but nor can we ever eliminate the gap, the difference.<br />
(explain how &#8216;deep play fills this role)<br />
This is the key, interpretive moment in the work of ethnography-we can look for ways to make the structure, meaning, and function of another system resonate with our understanding of our own culture, our own interactions, our own experience.  By saying, &#8220;that phenomenon does for them what this does for us&#8221; without ever reducing one to the other, we are able to build, chunk by chunk, an understanding of how the whole fits together without ever claiming that we see it just as they do.  Representing that connection as an integrated idea, as a coherent and generative thing transforms reams of fieldwork notes into &#8220;an ethnography.&#8221;</p>
<p><strong>GEHRY</strong><br />
Then, let me connect by analogy the process of making new stuff with another compressed example: what is by all accounts one of the single most significant works of architecture of the last century: Frank O. Gehry&#8217;s Guggenheim Museum building in Bilbão, Spain. The Bilbão Guggenheim is situated on what had to have been one of the more difficult starting points from which to ever imagine such an experience: A disused industrial site, away from the heart of the city, with no magical vistas of mountains or views of the sea; a drab riverbank where barges were the most likely passers-by.  That was Gehry&#8217;s &#8220;now.&#8221;  What he made of it was the exuberant titanium-sheathed glory that critics and the general public alike have loved ever since its doors opened.  But in between the awful site and the wondrous realization was a little series of sketches that Gehry has singled out as a central moment in the building&#8217;s development.</p>
<p>This sketch, little more than intimations of forms and a gesture toward the relationship of the building&#8217;s major volumes, is in many ways the solution, the imagination of the future reality.  It is, in pencil lines as abstract as any anthropological analogy, the building that was &#8220;still to come.&#8221;  This is &#8216;the design&#8217; which brings Bilbão into being as much as the final plans or the detailed programming of the interior.  It works in the same way as &#8220;deep play&#8221;&#8216; makes the cockfight sensible in Geertz&#8217; essay.  Gehry&#8217;s sketch, Geertz&#8217; notion are strong and generative constructs.    They are solutions that relate the conditions of the present, the concrete and the immediate, to something distant, other, and future.  And thus enable us to bring them closer to reality.  They are, in other words, the ideal to which an ethnography, even one about hair care or silverware drawers, should aspire if innovation and inspiration are to come of it.</p>
<p>I&#8217;ve been playing with ways of explaining and illustrating this relationship for years.  And recently had the expected but still humbling moment when a colleague hands you a 40 year old volume and says, &#8216;did you ever see this?  In this case, the colleague is Hugh Dubberly, and the book is Stafford Beer, Decision and Control: The meaning of Operational Research and Management Cybernetics ( John Wiley, 1966).</p>
<p><strong>BEER diagram &amp; explanation</strong><br />
On to the snappy segue.   I don&#8217;t know how much of what follows can be described as theoretically grounded.  It is more of a reflection on and distillation of ways of working, none of which leaped full-grown like Athena from the forehead of Zeus.  Instead it is a collection of practices that evolved over somewhere between 8 and 12 years of work with a group of very smart, very dedicated, and often just plain weird folks.   And looking at the practices now, it is very hard to say, &#8220;John invented that bit, or Maria articulated that bit or Lisa brought that in from b-school and perverted it to our ends&#8221;  &#8211;WHICH is the first point I&#8217;d like to make.<br />
<strong> 2 THE WE OF IT</strong></p>
<p><strong> </strong>Margaret Mead and Clifford Geertz, could and did reckon their time in the field in years rather than weeks.  Timeframes like that are not something that one sees very often in a brief from a Fortune 500 company these days.  On the other hand, though, the best groups working in industry today have an advantage that most traditional anthropologists did not: that they are, in fact, working groups. Practices in the sense of a working collective with both complimentary and shared expertise, which gets better over time and experience.</p>
<p>I don&#8217;t think that that the successes of research groups such as PaPR here, or Xerox PARC&#8217;s Work Practices and Technologies group, or even consultancies like E-Lab were simply a function of having a collection of really smart individuals, though that didn&#8217;t hurt.  Rather, I think that the exigencies of the business world&#8217;s time frames and the explicitness of the audiences  (a particular business unit charged with bringing a particular thing to fruition) to which these groups were responsible forged an approach to ethnographic research that is collective and combinatorial.  Much more like the &#8220;body of work&#8221; that a senior academic has built at the peak of a career than a portfolio of work for hire.<br />
Go to an academic conference in most of the social sciences and the work that is being presented will almost universally be awash in the singular possessive case:  &#8221;My work shows..&#8221;  &#8221;I have found&#8230;&#8221; and so on.  But listen to the most senior of the representatives of good practicing ethnographic groups and you&#8217;ll hear &#8220;Our work&#8230; &#8221;  &#8221;We think&#8230;&#8221; &#8220;We&#8217;ve approached this &#8230;.&#8221;</p>
<p>This isn&#8217;t an artificial posture.  Research of the &#8220;my insight is &#8230;&#8221; or &#8220;I have noticed &#8230;&#8221; variety can&#8217;t support the demands of working within a business setting.   But a working group that knows how to use shared frameworks and approaches, which has in place not only practices but deep patterns of trust and explicit communication can work exceptionally well under these circumstances and deliver useful models.   Scope and complexity of the problem, time and organizational demands give rise to both the necessity and the value of thinking about this kind of work as an supra-individual process.   I avoid the use of the term &#8220;team&#8221; in this discussion not solely because it has been so badly overused that it has lost most of its saliency, but because the biggest shift isn&#8217;t one of organizational form or group behavior.  It is in the way in which the work itself is conceptualized and the tools, processes and thinking which surround that different form.</p>
<p><strong>PRACTICE AND OWNERSHIP &#8211;</strong><br />
When the work gets outside of an individual researcher&#8217;s head, it takes on a life of its own.  And that leads to important changes in how it can be addressed, shaped, and used.  Ideas stop being tied to the person who first proffers them.  As explanations and models and interpretations take form, it is often impossible to say who has come up with any particular part.  Everyone is invested in the whole and that whole is correspondingly stronger.  When a &#8220;team&#8221; uses a dissected, &#8220;you do that part, I&#8217;ll do this part&#8221; approach &#8212; an analytic production line as it were &#8212; it is as different from what a real practice can accomplish as a mass-market subcompact is from a hand-built luxury sedan.</p>
<p>But to get to that collective sensibility, externalizing is necessary.  I think of it is in some ways as the obverse of the old &#8216;blind men and elephant&#8217; parable &#8211; not the objectivist take that it usually functions as, but the notion that sometimes there is not an elephant there at all, and you need to work from the parts to create a viable being. That is much harder.</p>
<p>I think the Beer diagram plays well again here.  Especially the idea of  &#8221;rigorous formulation&#8221; over insight.   A model that is a &#8216;common object&#8217; is by implication an independent object, even if, as in Beer&#8217;s description, it may have multiple implicit formulations before it coheres into a &#8217;scientific&#8217; model.   And the only way for that to happen is for it be externalized.  Given a form so that it can be poked at, tested, extended, and refined.   Which leads to the next point.</p>
<p><strong> Criticism and growth.</strong><br />
One of the things that years of working with design professionals has taught me is the value of putting ideas out as first approximations. The charrette and the &#8220;crit&#8221; traditions from design, art, and architecture schools are quite different from the preemptive defense model of most academic training.  They require that an idea be given some form, externalized in some way which allows it to sit on the table and get poked at.  Without anyone getting pissy about it.  In day-to-day practice, that enables a kind of Socratic openness to criticism, and each critical revision takes the emerging work a bit further from any individual head.  The upside of that, of course, is that it is a hell of a lot easier to criticize, change, or throw away something that isn&#8217;t all yours and only yours.</p>
<p><strong>DELIVERY</strong><br />
The final bit of this is that models are built to go out into the world from early on in the process &#8211; the &#8216;we of it&#8217; is always, eventually, a much bigger group than just the folks who create the construct.  Without imagining, without knowing that other audience, the work can get hermetic, self-referential; embroiled in what we used to call &#8220;beige arguments&#8221;.   Like storytelling itself, the notion of an audience is an inescapable reality, baked into the work from the start.  What it implies is that all the good fieldwork in the world, all the best-intentioned and well-done analysis will end up gathering dust on the top of a file cabinet in someone&#8217;s office if it hasn&#8217;t been shaped into something that accomplishes an end for the client &#8212; who is usually not just one person either &#8211; so creating a &#8216;voice to voice&#8217; resonance is a matter of a collective imagining the reception of another collective.</p>
<p>&#8211; Ok, there&#8217;s more to this section that ties models back in as a vehicle for this kind of delivery, and communication, but I think you get the idea, and I really would like to hit the other parts of this because I think that they are in some sense the less obvious, more interesting and perhaps controversial bits.</p>
<p><strong> 3.  THE WELL -SITUATED PRACTICE</strong><br />
The infrastructure built around doing work matters in a substantive way.  The support and nurture of a practice contributes to its character, not just its efficacy.     There are three main parts of this &#8211; Fieldwork and tools &#8211; all the practical things that a working practice has to have to do its work well.  Then the &#8216;intellectual property&#8217; of a practice and making that socially available, and finally, connecting values and implicit aims to the everyday life of the working group.</p>
<p>I&#8217;m skipping the first part.  Kind of obvious, and it works better when you look at it in the details.    And I&#8217;m compressing the next two tremendously, but the basic points are worth mentioning.</p>
<p><strong>IP IN FOUR DIMENSION</strong>S<br />
Where analysis takes place matters.   Because, as should be obvious by now, it doesn&#8217;t happen entirely inside the head of a single researcher.  Part of what a good infrastructure does is to provide a way to get ideas out of individual heads and onto walls, into rooms &#8211; anywhere where they can be seen, criticized, engaged with and built upon.  Along with making both data and analysis physical is the idea that there is evolution of an analysis over time &#8211; &#8216;versioning&#8217; which can and should be made visible and accessible.   This physicality ocontributes to practice through a couple of mechanisms &#8211; information persistence (keeping partial and abandoned data or analysis &#8216;in play&#8217; even when it is not central), what I think of as &#8220;marking&#8221; the work &#8211; making apparent important but as yet incompletely articulated points or conceptual gaps &#8212; the way in which the gaps or tentative aspects of an analysis are made available for comment; and finally, the simple, organizational necessity of &#8220;socializing the work&#8221; &#8211; exposing it, making it familiar, allowing a wider audience to see it, know it, and get interested in it.  And that is helped, tremendously, if people know what you are about.  INFUSING THE SPACE WITH THE WORK<br />
Advertising and architecture and design studios understand this.  Even law offices:  you walk into the place and you know what these people do for a living.  And in the good ones, you get a sense of how they do it as well, of what matters to them. You see the things that are the everyday focus and lifeblood of the firms.  I&#8217;ve never understood why should research be any different.  Making the values and focus of a practice evident doesn&#8217;t necessitate making them explicit or turning them into something formulaic like a mission statement.  I think of it more like a milieu, supporting and informing process, maintaining history and community.    In an ethnographically inclined research practice, &#8220;&#8216;infusing the space&#8217; can make for a very interesting place: data samples; collections, images and tools from old projects; models and heuristics.   You should not be able to walk through the place where a practice lives with stopping to ask, &#8220;what is that?&#8221;</p>
<p><strong> All right.  Last bit. 4.  &#8221;MAYBE IT&#8217;S&#8230;&#8221;</strong><br />
At E-Lab, we studied how French fries get made in fast food restaurants, what it feels like to have an allergy, how groceries are stashed in mini-vans, how people buy snacks at convenience stores, and a hundred other aspects of everyday life.  How odd and how fulfilling, then, to have that work described as &#8220;thrill-seeking romps through the banal, joy rides through the collective unconscious.&#8221;  (K. Cohen)<br />
And they were.<br />
But still, when I think about the models of models, the &#8216;tips&#8217; for how to do and support the work, it seems that the essential something required to get from the application of methodology (no matter how flexible) to &#8220;thrill seeking romps.&#8221; isn&#8217;t in the models or the project rooms &#8211; or at least, not in them alone.</p>
<p>I think that &#8216;essence&#8217; is best contained, reflected in a phrase my partner John Cain used well and often: &#8220;maybe its..&#8221;    &#8221;Maybe it&#8217;s&#8221; is the quintessential design thought in some ways &#8211; imaginative, questioning, and subversive in the best possible sense &#8212; but when &#8220;maybe it&#8217;s &#8230;&#8221; is based in and responds to a complex representation of a real situation, recognizes the constraints of the larger problem, and is engaged with the work of imagining a particular future &#8211; (not just making it up), it becomes the bridge between the creative and the empirical; it is that essential something required to get from the application of methodology to valuable and useful final forms.</p>
<p>What it boils down to, I think, is &#8216;play&#8217;.  In really effective practices, the engagement with the data and the process of research is a kind of play &#8211; with ideas, with constructs, with hypotheses, with the future.  The forms that play can take are practically endless, of course.  And I&#8217;m not sure that any particular instantiations of it are what matters once you&#8217;ve managed to set the initial conditions and allow it both to flourish and occasionally, to fail.</p>
<p>But to make sure that play doesn&#8217;t get cornered into a kind of perverse, conceptual version of &#8216;casual Friday&#8217;, I think it&#8217;s useful to think about the distinct realms of a practice where you can make it matter and make it routine:  fieldwork, analysis, and storybuilding.</p>
<p><strong> Play in fieldwork</strong>, is, of course, a riot.  Sometimes it is most apparent when it is paired with a kind of technical adventurism &#8211; taking simple tools like disposable cameras or SMS phones and turning them into reporting media.  Or play with the tools of other disciplines like the way that Tony has used maps as projectives.   Routinely using pilots to try out questions, tools, places even, that seem a standard deviation or two out from usual practice.    But what makes it all work is the discipline of debriefing and honest evaluation.   In the trying of these things, you find out what can be done, what cannot, and a whole lot of what you didn&#8217;t expect.  And the more these experiences are laid out in and to the practice as a whole, the richer the set of tools and practices that the whole group can bring to bear.</p>
<p><strong> Play in analysis</strong>: As counterintuitive as it may sound, play has to be one of the most important aspects of analysis.  Again, it has a lot to do with taking risks, with forestalling the urge to close something down, go with the safe bet.  One of the aspects of deeply engaging play is the necessity of anticipating multiple possible paths to an end state, and working all of them.  Chess is a hell of a lot more enjoyable than checkers for just this reason.  In analysis, this means working with incomplete models, working with analogy and metaphor, engaging the work of fiction&#8217;s &#8220;suspension of disbelief&#8221;, taking things to logical as well as absurd extremes.   Which, again, argues for the incredible importance of a practice-based, rather than individual, approach to developing and maintaining intellectual capital in a practice, and for making work in practice materially and  socially available.</p>
<p><strong> Play in story building.</strong> Play, as an attitude is equally important in story building.  Not in the foolish, &#8216;there are no bad ideas&#8217; notion that pervades the worst versions of &#8216;brainstorming&#8217; &#8211; because there are&#8211; the thing is, you should be able to have a bad idea and have it hooted down by your colleagues and still feel good about it.    An example:  We were studying how people use the interiors of cars so that the people who think about what cars should be like 10 years from now have something to work from other than their own daily frustrations tuning their FM stations and finding their cupholders.</p>
<p>We had lots and lots of data.  Tons of pictures.  Interviews.  Videotapes. All of that stuff.  And in the project room, all of that was up, somehow, on walls and tables and windows.  But for a couple of weeks, we weren&#8217;t getting anywhere.  We&#8217;d get a bunch of people together and look, and talk, and argue, and get to interesting but not really compelling ideas.</p>
<p>Then one morning, I walked into the project room and there, facing the whiteboard were two desk chairs.  Drawn on the whiteboard was a dashboard and windshield.   On the floor, masking tape sketched out the doors and backseats and the center console.  From the beams overhead, string suspended a &#8220;moonroof&#8221; and lights sketched onto a reused square of foamcore.  I could see it.  I could see a car.  Sketched in space.  Made with a marker and some masking tape and two chairs.  And all around the dashboard were notes, arrows, index cards taped up in groups, and the beginnings of what would become a model of the different &#8220;modes&#8221; that people drive in.     That was play in both analysis and storybuilding.</p>
<p>If you treat research and methodology with dead serious earnestness, the only possible ideas, stories, forms, or critiques that get put forth are be safe ones.  I&#8217;ve always liked &#8220;well, now we know&#8221; as a mantra against conservatism.    Play is  a necessary attitude that, as Kris Cohen has written, &#8220;encourages the celebration of near-misses and failed attempts for the &#8220;near&#8221; and the &#8220;attempt,&#8221; not for the &#8220;miss&#8221; and &#8220;fail&#8221; aspects.&#8221;  The point is to avoid being formulaic about anything.  It is the counterbalance to the heuristics.  Play helps a practice turn past projects, models, mistakes and goofy acronyms into a useful junkheap from which to make fabulous new critters.  Which is what we&#8217;ve all been after all along, no? &#8216;</p>
<p><strong>CONCLUSION</strong><br />
So.  There you have the musings of someone who&#8217;s done a lot of projects, some of which have gone well, some badly.  No matter how hard I&#8217;ve tried, I can&#8217;t quite escape the idea that there is as much art to this as science, as much tacit practice as explicit process.   Still, that idea that sometimes it is working brilliantly, and sometimes &#8212; even with the smartest of folks involved &#8212; the larger arc is faltering makes articulating it seem worthwhile.  Being able to say &#8220;nice work&#8221; on a regular basis makes coming to work awfully damn attractive.</p>
<p>9<br />
Rick E. Robinson,  2005   &#8212; draft &#8211; not for distribution</p>
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